I’ve read that the oculus plugin should be available for free users too (since version 0.4.3 of the sdk).
So I imported the sdk into unity but now I got an error saying that PlayerSettings does not contain d3d11ForceExclusiveMode. Is that a pro feature?
Also I can’t execute the OculusUnityPatcher. It tells me “Unable to run the Unity application binary: Is the patcher executable named correctly?”
I just tried to run it from the project where I imported oculus. Do I have to move the patcher somewhere else?