Oculus game object poly / vert count

I’m adding a volleyball-sized ball as a game object (.23m diameter) on a game to be deployed to a Quest 2.

I’m thinking around 2000 polygons and 200 vertices should be fine but would love some experienced opinions on this.

Since this is the focal point of the gameplay, I want the ball to look great but don’t want to sacrifice GPU performance.

You’ll probably be fine. Having said that, it does depend on a lot of other things - shaders, post processing, quality setting and so on. So what I’d really recommend to do is test it on device and see if the framerate works.

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Thanks, @refardeon

Will definitely test!