Edit This problem is not valid anymore.
Hello! Could you please submit a bug report with a minimal reproduction project for this issue and reply in here with the issue ID?
The issue is already being looked at and it probably will be handled today.
Sorry for the wait! It seems that there were some issues during the testing, but it’s already converted to a bug and forwarded to the developers: Unity Issue Tracker - [XR][Oculus Go][Oculus Quest] Edges of textures jitter substantially with MSAA applied