Oculus GO - black screen after build

HI i’m just trying to make my first VR app in Unity, but when i build and run my app on selected device, i got black screen. To run my app properly, I need to kill it and then run it again.
Same situation when i try to launch my app from unknown sources… I always have to run my app, kill it and then run again, to get it working…

except this, app is working perfectly without any errors, also when i test my scenes inside unity everything seems ok…

Any ideas what may cause this problem? any known solution? help please

Unity version 2018.3.0f2
Imported project - Interactive 360 Sample Project
https://assetstore.unity.com/packages/essentials/tutorial-projects/interactive-360-sample-project-108974

I too ran across this. Run the Oculus OVRmonitor to see other insights. I was surprised at the results. I could then advance to the next insight. Now I have to dig into performance level assessments.

Not exactly sure what caused this problem, but after some changes in “Player Settings” it seems OK…
So if anyone else run into same situation, just try to make some changes in Player Settings - Other settings - configuration :slight_smile:

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I face the same problem as well. Could you be more specific with Configuration you mentioned above?

I figured something out. I turned off the anti-aliasing in Edit>Project Settings>Quality
and in Player Settings>Rendering

Scripting Runtime Version → .NET 4.x Equivalent
API compatibility level → .NET 2.0 Subset

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Hi Im having the same problem, with is coming up on the black screen ? Thanks !!!

I have the same problem((

Is it something to do with a Rift S build ?

remove Vulkan from the list of Renderers in the Player settings menu, just leave OpenGLES 3 in the list

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