Oculus Go not rendering in stereo, just using default OVRCameraRig and settings. Am I missing something?

For some reason I cannot get the Oculus Go to render my unity scene in stereo.

I am running Unity 2019.2.14 and all I have done is imported the Oculus Integration package (latest from the asset store as of this post), set my build and player settings, and created a simple scene with the OVRCameraRig prefab with the OVRControllerPrefab childed to the RightHandAnchor. I’ve tried building the exact same scene on my Quest with no changes other than changing the target device to Quest, and it renders in stereo as expected. I’ve even built the scene on a different Oculus Go and it’s still the same.

I’m using all of the settings suggested by the Oculus guidelines linked below.

https://developer.oculus.com/documentation/unity/unity-build-android/

I have had the same exact issue. We release on a couple of different brand VR headsets and it was only the Oculus Go that produced this problem.
After some digging I came upon a Unity issuetracker page of someone who too had the same problem and in Unity 2019.2.14 aswell. It appeared to be a specific bug with the OVR plugin and that particular Unity version and up. Downgrading to 2019.2.13 or lower fixed the problem.
You can download the lower versions from the Unity archive.

Wow I’ve run into this recently as well. Thought I was nuts.