Hello.
I’m working with avatar embodiment in first person perspective and I have some issues with the hand tracking. I work with and avatar from RocketBox, Oculus plugin and Final IK.
I’m using the OVR Hands and OVR Custom Skeleton components for the hands, but the results are pretty weird. I would like to know if there is someone that has already work with these components and assets and know how to deal with these problems.