Oculus hand tracking pinch with XR interactions

Hello,
Just getting started with XR Interaction Toolkit. I’m using Oculus hand tracking in my project but I’d like to use Interactables and the Tracked Graphic Raycaster component (for UI selections) when a pinch is detected via the OVRHand script that Oculus provides. The XRController component allows you to select which controller inputs are used for Select Usage, Activate Usage and UI Press Usage in the editor. I’d like to set things up so that a hand tracking pinch event can activate any of these instead of a trigger input for example.

The XRInteractionManager.cs script has a method called ForceSelect() that takes an Interactor and an Interactable. I thought that if I could pass in the interactor and the interactable during a pinch event this would be the same as pointing the XR Controller at an interactor and pressing the trigger. However this does not provide the desired effect. Does anyone have any insight to share? Many thanks!

I think that XR Interaction Toolkit does not support hand tracking just yet. Would love them to step up their game in that field. In the mean time, I think this asset could help you. They offer everything you are looking for: