hello my question is, how much endures and supports the QUALCOM SNAPDRAGON 821 processor, of oculus GO, to load a scene, with characters and scenarios with many polygons and very high textures.
any ideas ?
In other words, how can I know that my game will be fluid with the amount of my polygon etc.?
gracis de antenamo any help
By testing it on the device. There is no other way.
I am using a Lenovo laptop contained with an intel core i5 processor. when I close my laptop and then again open it then the problem has occurred it becomes too slow. it is not battery related problems it is related to the processor. facebook suggests some options to fix this problem.