Oculus integration local avatar missing all body components.

Hi, i’m very new to using unity and i’ve been following various youtube videos on the basics. I was following this video:

when i ran into my problem. at around 4:40 you can see him drag “AvatarGrabberleft” under “Local avatar.” when the pop down menu appears his local avatar contains base, body, hand_left, controller_left, hand_right, Controller_right, defaultbodymaterialmanager, defaulthandmaterialmanager.

my local avatar does not contain any of these and as a result my AvatarGrabberLeft and right don’t seem able to work at all. any help is greatly appreciated, thanks!

I am having the same issue. Someone please help!

Did you guys find the solution? I am having the same problem.

Yep, having the same issue. Anyone have any insights?

Same here

Look in the comments under the video. The is a link to a version of Oculus Integration with AvatarGrabberLeft/Right in it. Here is a setup guide.

Unity VR Setup

  • Make sure unknown sources is enabled in Oculus Management software

  • Edit → project settings → player → check virtual reality supporter (and make sure Oculus SDK is available) (scene should now work with headset but no hands)

  • Download this version of Oculus Integration from web. https://developer.oculus.com/downloads/package/unity-integration-archive/

  • Drag and drop into the Assets folder. It will go through the usual import steps.

  • Delete main camera

  • In your browser

  • Go to https://dashboard.oculus.com

  • Find the APP id in the left side menu tree hierarchy Manage///Getting Started API (create one if you don’t have)

  • Get back to Unity3D

  • Oculus > Avatars > Edit Settings (paste your App Id)

  • Oculus > Platform > Edit Settings (Paste your App id)

  • Search for OVRPlayerController prefab and drag into scene

  • OVRPlayerController → OVRCameraRig → set Tracking Origin Type to Floor Level

  • Add Character Camera Constraint to OVRPlayerController.

  • Drag OVRCameraRig to Camera Rig and check Dynamic Height box

  • Search for LocalAvatar, drag it in to OVRPlayerController → OVRCameraRig → TrackingSpace

  • Search for AvatarGrabberLeft and AvatarGrabberRight, drag them both in to LocalAvatar

  • Add OVRGrabbable script to item you want to be able to grab

  • Change the Radius of the player (OVRPlayerController’s Character Controller object’s radius) to be able to walk closer to things

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Why don’t I have the AvatarGrabberLeft or Right options available when I search for them? I’m using Unity 2019.3 and I’m using the Oculus package through the Assets Store. Any advice would be appreciated. Thank you

2 Likes

Having same problem

1 Like

Same problem.

Same problem! having trouble locating AvatarGrabberLeft or Right. Using 2019.3

same it is very frustrating!!!

but when i search for avatar grabber left or right nothing shows up where do i find/gte it

Does anyone know the answer for that? I would expect a either a prefab/sample scene that can grab things using hand tracking or a tutorial that actually works…

i cant find the avatar grabber left or right, do anyone know the solution?
In every tutorial before 2020 they just have the AvatarGrabberLeft/Right, but i think it got updated and i cant find a way to make it work.

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It seems like it is now listed as CustomHandLeft, CustomHandRight - both contain OVR Grabber script [version 2021.3]. I am new to Unity to this may not be the same, but it seems to be it.