Hi, i’m very new to using unity and i’ve been following various youtube videos on the basics. I was following this video:
when i ran into my problem. at around 4:40 you can see him drag “AvatarGrabberleft” under “Local avatar.” when the pop down menu appears his local avatar contains base, body, hand_left, controller_left, hand_right, Controller_right, defaultbodymaterialmanager, defaulthandmaterialmanager.
my local avatar does not contain any of these and as a result my AvatarGrabberLeft and right don’t seem able to work at all. any help is greatly appreciated, thanks!
Look in the comments under the video. The is a link to a version of Oculus Integration with AvatarGrabberLeft/Right in it. Here is a setup guide.
Unity VR Setup
Make sure unknown sources is enabled in Oculus Management software
Edit → project settings → player → check virtual reality supporter (and make sure Oculus SDK is available) (scene should now work with headset but no hands)
Why don’t I have the AvatarGrabberLeft or Right options available when I search for them? I’m using Unity 2019.3 and I’m using the Oculus package through the Assets Store. Any advice would be appreciated. Thank you
Does anyone know the answer for that? I would expect a either a prefab/sample scene that can grab things using hand tracking or a tutorial that actually works…
i cant find the avatar grabber left or right, do anyone know the solution?
In every tutorial before 2020 they just have the AvatarGrabberLeft/Right, but i think it got updated and i cant find a way to make it work.
It seems like it is now listed as CustomHandLeft, CustomHandRight - both contain OVR Grabber script [version 2021.3]. I am new to Unity to this may not be the same, but it seems to be it.