(Oculus Integration) OVRAvatar shows wrong controller mesh

hello,

i cant find it out but for some reason, i think since i imported the latest version of oculus integration (v16), my OVRAvatar prefab suddenly shows the controller mesh of the legacy Oculus Touch controllers, instead of the new ones which i want :frowning:

does anyone know where to change the controller mesh for the OVRAvatar prefab?

i have this issue only in play mode by the way ! when i compile to my Quest Headset, i have the correct controller mesh.
Still i would like to fix it in playmode too