Oculus Link failures in Unity cause massive RAM bloat

I have been developing using Oculus Quest from editor via Oculus Link. Whenever there is an Oculus Link failure, Unity memory goes crazy and spikes to take all my system RAM forcing me to shut down the process. Is this a known issues with a work around?

Thanks for reporting this. We’ll look into what’s going on here. If you get a chance, would you mind filing a bug for this?

Done! Thanks for your support.

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