Oculus Link with Unity Play mode not working

As with everyone, I followed this tutorial here to setup a scene to use my Quest with Oculus Link for Action base XRRig

How to Setup XR Toolkit’s Action-Based Input in Unity - YouTube

But whenever I tried playing it in editor mode, it won’t start on my Oculus. I know it’s not the cable, because I can play other games with it normally. I checked the Input Debugger and it does show

7658776--955669--upload_2021-11-15_23-20-18.png

Showing it detected the input, but it won’t show in the HMD and it won’t read any of the head tracking or controller input.

Did you add the input action manager to your scene?

Yep, I added it. Even in the sample world by XR Interaction Toolkit, WorldInteractionDemo scene, which should already have everything correctly setup, it still won’t work.

Hey, found the fix ( or more like the mistake )

I ticked “Mock Runtime” in the Project Settings without reading the documentation. Ticked it off, and now it works/

Could you mark this post as resolved ?