Oculus LipSync works well in unity editor, but I have a weird issue in PC build, I can hear back my voice but It doesn’t work.
I’m using Oculus link + Oculus Quest.
Were you ever able to resolve this?
I’m having some OVRLipSync Issues. Works great in Editor, but on Quest 2 Build, its not working.
This is Photon Fusion Project.
Player Network Instantiate’s their Avatar.
Then, the OVRLipSync components are added to the avatar.
OVRLipSyncContext lipSyncContext = speaker.AddComponent<OVRLipSyncContext>();
OVRLipSyncContextMorphTarget morphTarget = speaker.AddComponent<OVRLipSyncContextMorphTarget>();
lipSyncContext.audioLoopback = true;
lipSyncContext.provider = OVRLipSync.ContextProviders.Enhanced_with_Laughter;
morphTarget.skinnedMeshRenderer = avatar.transform.GetChild(0).GetComponent<SkinnedMeshRenderer>();```
Any ideas why it works fine in Editor, but not on Quest 2 build?
In my case, when I got a 32-bit build, the LipSync was not working; when I got a 64-bit build, it worked. Both are for Windows builds.