Oculus making my game crash after headset is removed for a short time.

Im not sure how to debug this issue and wanted to see if anyone out there has this issue.

I have a simple VR simulation, it has a start screen and 1 level. This is made to be run multiple times in a row, so I don’t want to quit the game after one run through.

Currently the issue is that once the game is played through once and then you take the headset off, after about 1 minute or 2 minutes of sitting idle and without sensing the oculus is on the game crashes.

I have no idea how to figure out whats doing it, is this a normal occurrence? Does anyone know of what I should call for if the oculus is taken off your head? Anything could help, thanks!

We have the same issue - it looks like a memory leak related to VR hibernation, and apparently it was solved in 5.4.1p1 - we’re updating shortly with hopes that it fixes it. Which version of Unity are you on?

5.4.1f1

@Alison_Czarnietzki Did the patch work for you?

I installed new patch. Going to run tests today