Oculus only rendering content on left eye

Hey everyone,

So I’m working on this project for Gear VR using Unity 5.0.0p2 with all the plugins up to date.
Once I drag OVRCameraRig to my scene (ensured that there are no other cameras) and hit play everything works just fine. The issue is when I export it to Galaxy Note 4 and play the application. It looks like it’s not rendering 2 eyes properly and when I get into the game I need to close my right eye to see the content as it should be. Of course this is not a good behavior but I don’t know what’s causing it. I already tried to create a project from scratch, re import my assets and try it all again with no positive results.

Any help on this issue would by highly appreciated.

Thanks in advance!

You should try updating to Unity 5.0.0f4

go to:

-Player Settings
-Other Settings

Set Graphics to 'Force Open GL ES 2.0"

Now, go into the Android Manifest file, and change this:

uses-feature android:glEsVersion=“0x00030000” /
To this:
uses-feature android:glEsVersion=“0x00020000” /

This should solve the issue