Hi everyone, We are using OVR Body script/component in our project for body tracking. Few months back everything is working fine and getting constant 72 frames in quest 2, but don’t know what happened now we are getting around 30-40 frames in empty scene. We Found that when we are disabling OVR Body component it seems resolve our issue, but we need it for body tracking.
Unity Version: 2022.3.10f1
Oculus XR Plugin version: 4.0.0
XR Interaction Toolkit version: 2.5.2
XR Plugin Management version: 4.4.0
Oculus Integration SDK version : 57.0
1 Like
A few questions:
- What is your OS version?
- Are you seeing this over link (PCVR) or running directly on device?
- Any chance you could use MetaQuest Developer hub to get a screenshot of what is happening with both FPS and the core utilization so that we can see where the problem is?
- Can you duplicate in v60 which is the current release of the Oculus Integration SDK? There is also the Movement SDK which has samples that are running at 72FPS and utilize OVR Body. You might be able to use those to find what is different in your scene and those to identify what is going wrong in your scene. Here is the link to the sample: GitHub - oculus-samples/Unity-Movement: Body, Eye and Face Tracking code sample..
Same issue for me, as soon as the OVRBody component is enabled then there is a huge frame drop.
I tried different settings on the component and its siblings/parent, but nothing cancels the frames drop except disabling it.
I got same frame drop on the repo samples given by the deleted user on the previous post.
@Denizen_RAB have you found a solution?
Windows 11
Quest 2 on PC Link in editor play context
Unity Version: 2022.3.23f1
Oculus XR Plugin: 4.2.0
XR Plugin Management: 4.4.1
Meta XR Core SDK: 65.0