I’m currently trying to develop a Unity application for the Oculus Quest 2 that can get input from a webcam and stream it to the quest. The program functions when tested on my PC, but it seems like the quest does not have the drivers for the webcam: when I connect a webcam to the quest, it does not recognize it as a device. I’m wondering if there is a way I could stream from a webcam on my PC and connect the quest to access that webcam or stream from a wireless webcam available on the same network. Eventually, I want to be able to attach this camera to the quest as a placeholder for the mixed reality with passthrough coming in the next SDK release, so I think something like the Mixed Reality Capture Tool is off the table. The end goal is to be able to parse this input through a Unity application in real time.
Hi,
I was wondering if you’ve managed to do any further research / progress into this?
thanks
As Regisis said this is very interesting to me as well. I’m trying to merge VR with a real life robotic arm and if I can mount a webcam on the arm we could control it remotely. Did you get any further?
im working on the same probem. my webcam program works in unity on windows but the raw image is not rendered in unity on the quest 2, nor are the cameras enumerated.
my observation is you might be able to get an android apk to access the camera on quest but the ui will be fixed in space while you move your head. if we cant get webcam to work in unity this might be a kind of fallback if you could display the apk in camera frame of reference. i did see an error message on an Android apk for cameras on quest 2 talking about a bug in Android 10