This is an app that has been working fine until the Meta update to the Quest 2. Now, whenever we try to run it on the headset, it crashes. Connecting logcat, I find a “java.lang.OutOfMemoryError”. The first few lines of the stack trace are
at android.graphics.Bitmap.nativeCreate(Native Method)
at android.graphics.Bitmap.createBitmap(Bitmap.java:1122)
at android.graphics.Bitmap.createBitmap(Bitmap.java:1080)
Before I post more logs, is there a known issue with the new update? Do I need to change things in player settings or elsewhere? We’re using Unity 2021.3.3f1.