Hello. I am trying to use the Oculus “OVR Camera Rig” with the “Use per eye cameras” enabled, but when I build to the quest 2 this happens:
For like 1 frame, you can see the actual scene pop up, and then almost all of it goes blue, except for the floor. Disabling “Use per eye cameras” removes the issue in the video, but I still need to use the “Use per eye cameras” feature to render Render Textures separately for each eye.
I’m using:
-Unity 2020.3.15f2
-Oculus integration 1.43.0