Oculus Quest 2 shaking in playmode and build

Hello,

I made a Unity project with the oculus integration package.
When I run the application everything runs smoothly. Sometimes when I put on the VR headset everything begins to shake and I get these warnings:
[OVRPlugin] xrReleaseSwapchainImage() failed: XR_ERROR_VALIDATION_FAILURE (arvr\projects\integrations\ovrplugin\src\util\compositoropenxr.cpp:8081)
UnityEngine.Debug:LogWarning (object)
OVRManager:OVRPluginLogCallback (OVRPlugin/LogLevel,intptr,int) (at Assets/Oculus/VR/Scripts/OVRManager.cs:1901)

[OVRPlugin] [XRCMD][failure] [XR_ERROR_VALIDATION_FAILURE]: xrReleaseSwapchainImage(swapchain, &releaseInfo), arvr\projects\integrations\ovrplugin\src\util\compositoropenxr.cpp:8079 (arvr\projects\integrations\ovrplugin\src\util\compositoropenxr.h:307)
UnityEngine.Debug:LogWarning (object)
OVRManager:OVRPluginLogCallback (OVRPlugin/LogLevel,intptr,int) (at Assets/Oculus/VR/Scripts/OVRManager.cs:1901)

Does Anyone know how to fix this?

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Update unity, oculus xr plugin, xr management, if you use it oculus integration

Does it still happen then?

Yes we are running the latest versions and use oculus integration. it still happens

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I cant seem to get rid of this issue. I have been updating everything in the package manager. Changing things in the project and project settings. I tried making a completely new project but that doesnt help either. for me the issue is that I cant find any info about the warning and why it makes the VR camara shake.

Is there anyone that can help me with this?

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Did you enable oculus features in the OpenXR settings?
And maybe just use the oculus plugin?

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Yeah I have and i tried using just the oculus plugin but still doesnt help.

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