Hi! hope you’re all well.
When exporting my Unity URP project to the Quest and running it on the headset, the gamma is fucked up. Everything looks darker and saturated, while the Windows build and the previz through Link render as expected.
The thing is, when I started this project, the early builds would sometimes display the correct gamma (sometimes it would take a few app restarts), while now it’s always stuck with the wrong one.
Has this happened to you? I found some old posts about a similar issue with Unity + GearVR and it seemed to be an Android thing, but the official Oculus recommendations say explicitly to use Linear Color, and so does every ‘setup’ tutorial video I’ve found.
I’d appreciate any input, I’ve already asked Reddit without success.