Hi guys, I have a problem testing my game after building it for quest. The screen is all black and I can see 2 quads presenting camera view in the distance. I assume they should be right against my face…
I have set rendering to single pass,
minimum SDK 23, target SDK 26
tracking set to stage.
I really hope I just have set some settings incorrectly. Any help would be appreciated… Im testing with Vive in Unity, and it works well.
My first guess is that the LWRP / URP is the problem here, did you try using the Builtin Render pipeline? If you want to stick to LWRP maybe this is interestig for you: https://discussions.unity.com/t/734776
Yesterday I found the solution.
I set Multiview Stereo Rendering instead of Multipass or Single pass and it works perfectly
I already build some Quest apps and this is the first time I have this issue