Oculus Quest camera broken in build

Hi guys, I have a problem testing my game after building it for quest. The screen is all black and I can see 2 quads presenting camera view in the distance. I assume they should be right against my face…

I have set rendering to single pass,
minimum SDK 23, target SDK 26
tracking set to stage.

I really hope I just have set some settings incorrectly. Any help would be appreciated… Im testing with Vive in Unity, and it works well.

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I have the same problem and I set the rendering almost the same.

Same problem here! I’m going crazy…

Here my settings:
Oculus Quest
Unity 2019.2.10f1
LWRP Template
Oculus Integration 1.41

Now I’m trying to downgrade to Oculus Integration 1.40
Let’s hope for a miracle… :
It’s frustrating…

With Rift, everything works well… Why?

@Thomukas1 @MonikaPeters
Are you still have this problem?
Did you figured out?

My first guess is that the LWRP / URP is the problem here, did you try using the Builtin Render pipeline? If you want to stick to LWRP maybe this is interestig for you: https://discussions.unity.com/t/734776

Yesterday I found the solution.
I set Multiview Stereo Rendering instead of Multipass or Single pass and it works perfectly :smile:
I already build some Quest apps and this is the first time I have this issue

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