Oculus Quest controller angular velocities are backwards 2018.4.14f1

Hello,

You can see my original post here , but long story short, I’ve come to find that the OVRGrabber angular velocities that are applied in GrabEnd() are backwards (inverted).

What’s odd is that I use a Rift S for most of my development before loading it on to the Quest, and in the Rift S the angular velocities are correct.

Has anyone run into this on the Quest? Is there a way to fix it that doesn’t require manually inverting the angular velocity when running on an Oculus Quest?

Thanks!

This turns out to be an official bug with the Oculus Quest.

In the meantime, you can do the manual inversion I mentioned above:

if (XRDevice.model == "Oculus Quest")
{
     angularVelocity = -angularVelocity;
}
3 Likes