Hello,
You can see my original post here , but long story short, I’ve come to find that the OVRGrabber
angular velocities that are applied in GrabEnd()
are backwards (inverted).
What’s odd is that I use a Rift S for most of my development before loading it on to the Quest, and in the Rift S the angular velocities are correct.
Has anyone run into this on the Quest? Is there a way to fix it that doesn’t require manually inverting the angular velocity when running on an Oculus Quest?
Thanks!