Oculus Quest controls require multiple input? Cant use PrimaryTrigger

I’ve been working on porting a project from Google Daydream to Oculus Quest.

Currently, I’m trying to nail down the pointer controls, however I’ve encountered an issue. I tried for the longest time to get it to register my Primary Triggers - but they would never work.

Then by random chance, I found out that they do work ONLY IF i hold down the hand triggers too.
So if I hold down hand trigger, I can then use primary trigger normally.

I downloaded a test scene from Unity called UpdatedControllerInteraction in which it works perfectly. I copied everything (object for object) followed their guide on https://developer.oculus.com/blog/easy-controller-selection/ but no matter what I do - I cant make it work.

In the same project, I will have 2 different scenes, one where it works and one where it doesnt.

Any ideas?
I’ve been trying for 5 hours now.

Can you describe PrimaryTriggers?