So building to the quest using the new XR management package and using MultiView as the rendering method and the latest URP package both eyes render( unlike using MultiPass where only the right eye renders) but they are misaligned causing the effect of double vision. Has anyone encountered this and how to fix it?
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This is exact the same Problem i’ve. Did you found a solution in the meantime? I want Multiview. The Blacked Out Eye on ther Right for MultiPass is Fixed in URP 7.2.1
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+1
You guys found a solution here? @welliAR @YuriyPopov
Hey everyone, this should not be happening. If you’re still seeing the same issues, please file a bug with reproducible project and the team will take a look. Thanks!