Hi,
I’m having lots of problems with the height tracking in Unity on the Quest.
The tracking is often off due to the Quest’s built-in system, when I quit my game, the environment is off.
However sometimes in the problem clearly resides in Unity and when i quit the Oculus environment is correct. In Unity the y-axis zero point seems 1-1.5 m down.
I’m using OVRPlayerController, in OVRCameraRig I’ve set the tracking origin type to “stage”.
Anyone else has struggled with this or found a solution?
Thanks!
Isjtar
Unity 2019.2.2