Oculus Quest Height problems

Hi,

I’m having lots of problems with the height tracking in Unity on the Quest.
The tracking is often off due to the Quest’s built-in system, when I quit my game, the environment is off.
However sometimes in the problem clearly resides in Unity and when i quit the Oculus environment is correct. In Unity the y-axis zero point seems 1-1.5 m down.
I’m using OVRPlayerController, in OVRCameraRig I’ve set the tracking origin type to “stage”.

Anyone else has struggled with this or found a solution?

Thanks!

Isjtar

Unity 2019.2.2

I am having this problem as well. I did happen onto this thread: BUG: floor height useless on Quest
I don’t know how to correct my issue yet though.

Try setting your tracking origin type to “Eye Level”