I’m coming from UE4 and just wanted to dip my toes into Unity for VR. As my first step I followed this guide for Oculus Quest step by step, but yielded an odd result:
Doing exactly what this guy did, I find that the hand tracking works fine. I have even been able to go 1 extra step and add in jumping…
However the problem I’m experiencing is that I don’t have a body under me or the head. When I look up, I see the head above me with what looks like the body stuffed in it, a few feed above me.
Has anyone else experienced this or have any idea what’s going on? I’m drastically confused as to how I followed a video step by step, double (and even triple) checked the setup compared to his in the video, but I yield completely different results.