So I’ve been working on a couple of Oculus Quest projects in Unity that have been working fine up to last night. Apparently overnight my Quest headset automatically updated itself to Build 7.0 (Headset version 333700.2680.0 which was released this week) and now all my dev builds are broken! Builds that I had already deployed to the headset which were working yesterday now don’t work properly, specifically with the controllers–it seems as if only one controller is recognized at a time, and none of the buttons work.
On top of that it appears that Unity can’t even push any more builds to the headset! I’ve tried building and running several scenes in different projects, and Unity goes through the motion but when I put on the Quest, nothing new has been deployed at all. This is the same across multiple projects, using either the Oculus plugin or VRTK.
Is anyone else going through similar problems with the latest Quest build version?!