I have projects where 1.40 LocalAvatar shows hands and others that do not. Everything is set up the same. The projects are somewhat complex. I am pulling my hair out.
EDIT: Okay 1.41 just dropped… Let’s see what this fixes
UGH! – Unity Build and Run makes apks that crash, use Oculus B&R, BUT it builds the scene set in Unity B&R not what’s current. – gotcha!
Player Settings XR - V2 signing? seems to make no diff at all
→ Gave up and exported EVERYTHING into new projects. Hands appear now
yep (1.40 and 1.41), though by writing my own teleport/locomotion script, I realised the problem is not really in the Oculus lomotion script, but rather in OVRPlayerPlayerController + Character Controller…
2019.2.8 with the latest Oculus utilities (1.44) definitely works. And feels pretty good. Just added the hand tracking permissions to manifest and included my app id, like suggested.