Hi all!
I’m trying to find a tutorial on two things related to Oculus Rift Avatar SDK. I have grabbing objects with the touch controllers down, but I am uncertain how to be able to push a button when the pointer finger is extended. Any help would be appreciated!
Also, I still have not seen a clear tutorial on how to integrate custom hand grips when picking up objects. Would love to find something on this too. Thanks!
Hi Clint205,
I struggled with this for a while myself until I found a decent tutorial that explained how to add separate colliders for each finger.
I wrote up my implementation here with some videos and included sources to the original tutorials I discovered that helped me: Painting Interactive VR Experiences with TiltBrush & Unity – Adam Marc Williams – Interactive Developer Web & VR
Hope this helps you.
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Thanks so much for your reply! Going to take a look at this all today and see if I can get it working 
Hey adammarcwilliams,
Ok, so I followed through and understand what you did with the button. I think I realized for what I am doing I would need the index finger collider to be present be present when the finger is extended and then removed when not. I’m really not certain how to do this.