When I use the oculus controller certain inputs mapped to the gamepad also get triggered. For example if I press A on the right oculus controller the A button on my xbox controller gets triggered and when I press the grab trigger the RB on the xbox controller gets triggered.
I’m using the oculus rift cv1 , unity 2019 and the old input system.
Any help how to solve this issue?
If you are using the 2019 and earlier, and need SteamVR input support, then I would remain there until they have figured it out. I’m not sure if you can do a mapping just for gamepad, and one for the touch with the old input system.
After 2020.1 I use The new input system for Ocules (and Quest), but not for SteamVR.
I’m not sure if I’m allowed to make a link to my project:
Steam: Using unity 2019.2.10f1 (the default branch),
Oculus Rift: Using unity 2021.1.6f1 (v1.16-oculus branch)