Unity 2017.1.1f1
There are no Unity implementation, so I have to download Oculus Utility, but,
OVRManager.HMDMounted and HMDUnmounted are not getting called at all. OVRPlugin.userPresent doesn’t change at all.
How to get it work?
And how to NOT disable vr camera when headset is not mounted? my run in background is already true.
i’m having the same problem…
OK, it’s a very old topic and I’m surprised that someone have same issue at current time. I solved it myself with new plugin currently, and I used “OVRPlugin.hasInputFocus && OVRPlugin.hasVrFocus” in an Update.
I made OVRPlugin public.
Maybe there is better solution.