Aliput
1
I’m using Unity 5.1.1 on a Mac. I have an Oculus Rift DK2 and last night I down loaded the integration package for Oculus/Unity. Having installed it I’ve pulled OVRCameraRig (OVRCameraController is nowhere to be seen) into my scene. I’ve removed all other cameras from the scene. However when I run the scene nothing happens. My oculus can’t see the scene and everything goes black.
Am I doing something wrong here?
In unity 5.1 u don’t need any external package to run oculus integration just go to edit → project settings → player and in the player setting just check the virtual reality supported and now ur own unity camera also act as a virtual reality camera
Banksy
3
The Oculus Rift has a problem with Unity 5.2
Form what i getehr Direct-X 11 is not yet supported so the HMD will show an orange light and your Unity build will display on the computer monitor but not within the Oculus display. It also depends what graphic card you’re running on your P.C
We are a small studio in Sydney. After so many problems with Unity and Rift we decided we are not going to work with Rift anymore. We just don’t have time and resource to deal with so many bugs. We found Rift and Unity is not ready for each other yet.
@Banksy dude, i’m facing same issue , i have unity 5.2.0f3 , nothing shows up on HMD after building the scene, i tried native virtual reality support as well as oculus unity integration package, nothing seemed to work, will upgrading the unity fix the issue?