http://new.livestream.com/TheVerge/events/1779987/videos/8954949
Its the second video on the page and it starts at 20 minute mark. I bet that you will recognize those environments.
http://new.livestream.com/TheVerge/events/1779987/videos/8954949
Its the second video on the page and it starts at 20 minute mark. I bet that you will recognize those environments.
Oh man, I canāt wait to play with it. Super glad I threw in the money on the kickstarter.
Impressive demo there!
Mustā¦ Getā¦ Dev kitā¦
I think any game that has a cockpit view such as racing, flying games, space fighters would be amazing with the rift. Imagine a modern starlancer thatās made for the rift winner right there.
Modern starlancer? Google star citizen.
That game confuses me, Is it single player or multiplayer? It says single player but advertises subscriptions on its site? Not all content will be available to everyone on launch, it seams different people will have access to different ships depending on how much they pledge.
From what I have seen its more like elite than starlancer which is s mission based military shooter rather than trading/exploration game.
No, this is elite: http://www.kickstarter.com/projects/1461411552/elite-dangerous?ref=live
Star Citizen is made by Chris Roberts [of Wing Commander, Starlancer and Freelancer Fame], and seems to be a continuance of that gameplay. I understand it as Starlancer and Freelancer merged - after-all the two game types are not exclusive. A huge [optional] single player campaign ala starlancer set inside of a dynamic persistant universe that can be single player, hosted by third parties, or hosted by them that allows you the freedom promised by freelancer between/after missions.
Donāt be confused by backer rewards - it will have strong single and multiplayer aspects, no subscriptions [iirc] and you can get ships the good old fashioned way.
All this news excites me no end as Iāve been waiting for Elite IV and / or Star Citizen for about 16 year now (who hasnāt ?), but the true potential of Oculus Rift in a space sim or other cockpit environment will only be unleashed when paired with Leap Motion (www.leapmotion.com). Otherwise the fact of wearing an opaque headset will be an obvious drawback to keyboard intensive games. I can imaging being totally blown away by having immersive VR in XPlane 10 for example, right up until the point where I have to select the next Nav pointā¦ The main things devs need to focus on to make this work is tactile interactions with the environment. Being immersed in the 3D is going to be great, but what people are really going to want is to touch it.
Iām still confused as to why people think the Leap Motion will be a good combination with a headset that blocks off all your vision. Itās designed to work in front of a monitor so that you can always tell where your hands need to be.
The Kinect is better, but it still assumes youāre facing a certain direction. If you turn, it doesnāt work as well, if at all.
Wiimote/Hydra/etc are probably the best motion controls we have right now, but the WiiMote (even with Wii Plus) isnāt very responsive or accurate, the PS Move and Hydra assume youāll face a certain direction, and the Hydra has wires.
That puts us back using a regular old gamepad for now, until someone invents something new.
Why not just map visual hands or something else to the leap motion controller? Then you can āseeā were your hands are and interact in-game with stuff.
The Rift allows great freedom of movement. The Leap requires you to be in a certain place. Thereās a huge disconnect there.
The Rift requires you to be in one spot just as much as any of the controllers as it is not wireless. Besides do you really want to be wandering around not being able to see where you are going in the real world?
The reason people are excited about the leap is it can track your hands and fingers with no perceivable latency, that is huge. It remains to be seen to be seen if the leap will be a good VR interface as itās range is a little on the small side, but so is itās price. The leap is cheaper than both the Kinect and Hydra. When you also factor in that PC makers are beginning to integrate the leap it becomes even more attractive.
The Rift does not require you to face a certain direction and you can move around within the area of the cord. The Leap sits on the desk, requires you to be in a certain position and facing a certain direction. Itās far, far more restrictive.
Moving around with the Rift on seems dangerous. I donāt know why anyone would want to do that? Even if itās only a few feet, youāre literally blind to the real world. They did say they were experimenting with motion control for the Rift int he video though.
Cool! I think thatās the first time weāve seen the Unity integration. Glad to know that theyāre working on it. Hopefully, they will have the integration ready for the launch of the dev kit which I hope I will receive in March. Iāve been pondering a couple thoughts on different types of āgamesā that could be done for this type of device. The biggest problem is that unless you do an āOn-Railsā experience it requires another input device controller which the players are unable to orientate themselves to easily with their eyes completely negated.
Haha, I love that every map the tested on was from the asset store.
I wasnāt really interested in the Oculus Rift before, but after seeing this it looks really really cool.
The Rift runs a cord to your head. Safe operation is going to require that the user be as stationary as possible, especially since you will be blind to the actual location of the cord. The Rift is a stationary device until it goes wireless, and even then I personally donāt like the idea of wandering around without being able to see where I am going
Makes me want to buy it even more and try to test my games on it.