Oculus Rift S camera offset at start,Oculus rift s offset camera at start

Hello,
I have a problem on my Oculus Rift S on which I work. I’m using an XR Rig in my scene but when I click on play the camera of my XR Rig is shifted on the X and Z axis so I’m not centered properly and to fix this I have to go in the pause menu of Oculus and reset the view manually. I would like a method to reset the view directly in the code at start or understand where this offset comes from.

I use this for Rift and Rift S in a sitting/standing game, but for Quest it has no effect (because you are supposed to recenter by holding down a menu button I think).

using UnityEngine.XR;
using UnityEngine.InputSystem;

float fRecenterTimer = 0.0f;
bool bTrackingOriginSet = false;
void Update()
{
    //recenter logic
    UnityEngine.XR.InputDevice headDevice = InputDevices.GetDeviceAtXRNode(XRNode.Head);
    if (!bTrackingOriginSet) //always do once
    {
        if(headDevice!=null && headDevice.isValid)
        {
            headDevice.subsystem.TrySetTrackingOriginMode(TrackingOriginModeFlags.Device);
            bTrackingOriginSet = true;
        }
    }
    if (Menu.bRecenter) //replace with your own bool
    {
        fRecenterTimer += Time.unscaledDeltaTime;
        if (fRecenterTimer > 3.0f)
        {
            if(headDevice!=null && headDevice.isValid)
            {
                headDevice.subsystem.TrySetTrackingOriginMode(TrackingOriginModeFlags.Device);
                headDevice.subsystem.TryRecenter();
            }
            Menu.bRecenter = false;
            fRecenterTimer = 0.0f;
        }
    }
}

@rh_galaxy Thank you very much for your help but unfortunately it does not work for me I always have this offset on the camera compared to the position of the XRrig.