Hi,
My first post…hope I did it right… In the past I created a few little Google VR games for me and my son of 5 years old using Unity. He just loves VR…just like me:)
Today someone asked me to create a maze game for the Oculus. That wouldn’t be a big problem, I would have to change the maze I created for Google VR to the Oculus SDK I guess, I’ll figure it out. The guy will send me his Oculus so I can run tests.
But my client specifically asked if it is possible to attach another screen (Monitor/TV). Imagine: a player walks through the maze using the Rift. His friends are watchting a 2D floorplan of the maze on a monitor where they can see their friend walking through the maze, like he is a kind of radar-ping. They can give him hints by telling him to turn left or right. See uploaded picture.
Is it possible to attach another screen to the Rift where a different view (in this case a 2D topview) with different use of gameobjects (texture player or maincamera as radar-ping) is displayed (read-only, no input to the game itself)?
If anyone has a good example, some hints where to go or even some finished code: I would be very glad. Please notice: I’m new to the use of Oculus, so enlighten me!
