Oculus Rift - show both eyes in editor / PIE?

Using latest Unity and Oculus plugins / SDK, I see only a single eye’s view in the editor.

For debugging, I’d really like to see both eyes side-by-side, like when “mirror mode” is enabled in other Rift demos. At the moment, I have to put the headset on and close each eye to see the different points-of-view. This makes it difficult to oh, say, tell if your app happens to be rendering monoscopic and just duplicating the content between displays.

Suggestions? Examples? Ideally, for a test, I’d like to render a blue rect to the left eye, a red one to the right eye, and be able to see the blue and red next to each other in the same window on the primary display (NOT the HMD).

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I would like something like this too just so we can shoot binocular videos for promotion again.

+1 … I could definitely use this