Oculus Rift with Multidisplay

Hi everyone, I’m trying to create a VR application using Oculus Rift (DK2) and changing the scene (weather etc.) from my computer screen using the Unity GUI. So the scene contains three camera’s: two for Oculus and one for pc screen. So far this works in the Editor but when creating a build it only gives a black screen on both the monitor and the Oculus. Can somebody help with this?

Oculus automatically mirrors its display to the PC screen. I’m not sure you can have a non-oculus camera for the PC screen. Multiple cameras in oculus can be set up by simply having the top layer camera clear the depth buffer.

I don’t know if this helps but I achieved this with the Vive (I have not tried it on my Rift yet). I added a new screen space overlay canvas to my scene. This shows up on my computer monitor but not inside the Vive display. I did not add any other cameras to get this to work. I am using Unity 5.4.0b17.

Just to update, it seems to work with Oculus DK2 also :slight_smile: - Having both the Oculus camera and a new camera, with the camera on another layer