Oculus Runtime 0.7: better performance | extended mode dropped

Hi, Oculus has announced Runtime 0.7 which will bring some changes:

==> " We’re working with Unity to update Unity 5.x to 0.7 so that Unity 5.x users don’t have any additional work."

I would like to know which Unity version will support 0.7? Is it already on the road for coming beta versions?
“Extended Mode” is replaced with the new “Direct Driver Mode” which seems to be much faster, how will Unity handle the new display mode | the dropped display mode (extended)?

Thanks in advance

Now that the Oculus runtime 0.7 is just released, i’d also like to know which version of Unity will be compatible with. Unity 5.2 i guess ?

0.7 runtime is completely function with the latest stable version of Unity with VR: 5.1.2p2.

5.2.0p1 will also be supported, but 5.2.0 will not.

We have a few more 0.7 specific optimizations that will be coming in the next few patch releases. Keep an eye on the release notes.

If people do have 0.7 specific Unity issues, please post them here. Be sure to update your graphics card drivers as Oculus suggests.

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Thanks very much for the timely info.

i just tested the new SDK with win10 and i cannot get it to Work but maybe i am doing something wrong? i just tested the demo scene as well and that doesn’t Work at all :confused: maybe they released it too early? what i did was downloading and installing Oculus SDK 0.7 runtime and the oculus utility for unity 5, and i still cannot get the rift to Work with unity… i guess it is hopeless or else i AM doing something wrong…

You need to install the right graphics card drivers to make 0.7 work - this is the big change with 0.7, a lot of the VR work is now done by the graphics card drivers.

oh sorry for not mentioning the drivers as well, i did install them also!

i just keep getting the message from unity that libovr was not found so unity disables VR

Actually my unity (regardless what version i use!) crashes when using the new Oculus 0.7 Runtime because i have to use Dx11 and normally i don’t have trouble using directx11 but with the new Runtime i do :frowning:

Btw, is the oculus utility for unity supposed to only contain dll’s for the gamepad? because i cannot use any other unity integration packages since i’m on Windows 10

Maybe I need to try this version instead of 5.1.2p3

Is there a way to disable directx in Unity 5? I remember doing this in Unity 4 to get the direct to rift apps to work.

I keep getting a crash when I try to test the game from Unity.

i don’t know if you can disable directx completely but you CAN switch manually between directx 9 and 11 :slight_smile: under the player settings :wink:

Seems to be working fine for me using Unity 5.1.3p1 in DX11 mode on Windows 10 with AMD HD 7970 graphics.

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hi @elbows yeah but you’re using AMD Graphics Card, i use a Nvidia geforce gtx 980 and i don’t think that is the problem, but if it is then nvidia has uploaded flawed drivers for the 0.7 SDK :stuck_out_tongue: but no matter what i do as soon as i use the rift and i either try to play in editor (unity) or try to build the game (simple empty game just for testing purpose!) then the rift makes my Unity (personal edition! i have tried with both 5.1.3f1 and 5.1.2p2) crash and i don’t even get the “send a report” window in 5.1.3f1 but no matter what the issue is here i certainly cannot get it to Work… :frowning:

This same thing is happening for me and I have an old 600 series Geforce. Nvidia hasn’t even uploaded a new driver for it. Maybe Nvidia is the issue…? Can anyone else confirm problems with Nvidia GPU?

Maybe you’re right maybe it is Nvidia’s drivers that is the issue at the moment, and it would be nice if someone could confirm this like BSP mentioned :slight_smile:

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I just downloaded
Patch 5.1.3p1
and I have yet to have a crash *knocking on wood until knuckles are bloody

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I will try it out instantly :wink: hoping for the best :slight_smile:

Sadly it doesn’t Work for me :frowning: do you Guys have another SDK installed? i have installed only runtime 0.7 and then in my empty unity project i have imported only the oculus utility for unity 1.0 beta… could it be that there is something i have forgotten?

Earlier when I was looking for nvidia driver I expected to be in the normal updates, but then I found this page: Game Development Tools, SDKs, and Partner Engines | NVIDIA Developer
drivers for developers.

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Hi BSP & elbows :smile: i have solved my problem… it seems that when you haven’t installed previous versions of the runtime then you have to do that first on Windows 10 (maybe it is a win10 pro only “feature”?) at least it worked for me even though i still had to manually put the positional tracking into my c:\windows\system32\drivers folder but what made the difference in addition to insert the positional drivers in there was to check that the runtime could find the display drivers inside c:\windows\system32 folder! it is a hassle they have forgotten to either mention OR else i don’t know how they forgot… but either way Unity doesn’t crash on me no more :smile: So thank you both for all your help! i am very grateful :wink: Cheers.

I have had success by closing the Oculus service software.