Oculus SDK 0.4.4 Beta Problems

I rebuilt my machine recently and had to reinstall the Oculus Rift DK2 stuff. In doing so I ended up going to 0.4.4 instead of the earlier version (0.4.3.1 probably, but am not 100% certain). Unfortunately this has completely broken my Rift implementation in my project. Here is my showstopper issue:

  1. The extra installation simply copied over the first installation in my project, lots of stuff was in a (new perhaps?) folder “util,” which meant deleting all the old files and starting over. This would be fine except the OVRCameraController class is now a thing of the past apparently, and my project completely hinged on that. I’ve made some headway toward fixing things, namely deleting the whole OVR folder and reimporting the OculusUnityIntegration which comes with ovr_unity_0.4.4_lib. So now I am down to only two errors in the console window:
Error importing folder (The pathName assets/ovr/fonts is already mapped to 4b67e63d45f571f41a2306630b02a5fa. But the meta data wants it to be mapped to ea7a659b0cd8a9b43bb1600e3a4f63b0)


Error importing folder (The pathName assets/ovr/scripts/util is already mapped to 580040d43a8d6d84a97063c280da5130. But the meta data wants it to be mapped to c0c7a593695f68e4bbe0cabb0f4f93f2)

I have no idea what to do about this one. Any ideas? What does this even mean? My project can not be run now even without the Rift and I have no clue where to even begin fixing this.

Restarting Unity seems to have fixed it. Forgot to say I’m using Unity5 beta 14 here.