(Oculus SDK) How to change hand color?

I’m using Unity 2018.3.4.f1 & Oculus SDK 1.34. I have my OVRPlayerController prefab added to my scene with the LocalAvatar.

Is there a way to change the initial color of the hands in the editor? I’m looking in DefaultHandMaterialManager under DefaultAvatarConfig>ComponentMaterialProperties, but changing the colors there doesn’t seem to do anything at runtime.

My project is doing the same thing. On my Rift the hands are white, on my Quest the hands are ever so slightly peach.