First, is the Oculus spatializer that now comes with Unity part of the Oculus Audio SDK?
And second, if so, is it legal to use it in non-Oculus games? (As in, I’m developing for Vive…)
From section 3.2 of the Oculus Audio SDK Terms Of Use:
These may be two completely different things, but I can’t find any info on this anywhere and it’s rather important to get a definitive statement since I don’t want Facebook suing me when my game is released.