Oculus Touch 4th axis and 5th axis interfering

Hi there,

I have a problem using the right Oculus Touch thumbstick for Roll and Pitch. Assigning them both will have the roll go crazy and going without touching anything.

When assigning 4th axis temporary to i.e. 10th axis (triggerindex) is solving the problem.

I was first thinking that it was the dead-setting, but this one doesn’t seem to do anything while using Oculus Touch (this also seems the issue with gravity-setting…). Tried different values like 0.25.

Does anyone know how to set this up? I really would like to use the input manager, because game also needs to use keyboard and other controls in a later phase.

My settings:

5012876--490562--upload_2019-9-29_21-19-6.png

5012876--490565--upload_2019-9-29_21-19-49.png

And piece of code:

        roll = Input.GetAxis("Roll") * (Time.fixedDeltaTime * RotationSpeed);
        pitch = Input.GetAxis("Pitch") * (Time.fixedDeltaTime * RotationSpeed);
        yaw = Input.GetAxis("Yaw") * (Time.fixedDeltaTime * RotationSpeed);

Anyone advise on how to use thumbstick right way? :confused:

Cheers

Ok, for anyone with same issues, a full reboot of my computer fixed it… :confused: