Hi there,
I have a problem using the right Oculus Touch thumbstick for Roll and Pitch. Assigning them both will have the roll go crazy and going without touching anything.
When assigning 4th axis temporary to i.e. 10th axis (triggerindex) is solving the problem.
I was first thinking that it was the dead-setting, but this one doesn’t seem to do anything while using Oculus Touch (this also seems the issue with gravity-setting…). Tried different values like 0.25.
Does anyone know how to set this up? I really would like to use the input manager, because game also needs to use keyboard and other controls in a later phase.
My settings:
And piece of code:
roll = Input.GetAxis("Roll") * (Time.fixedDeltaTime * RotationSpeed);
pitch = Input.GetAxis("Pitch") * (Time.fixedDeltaTime * RotationSpeed);
yaw = Input.GetAxis("Yaw") * (Time.fixedDeltaTime * RotationSpeed);