Hello,
I have a simple mesh attached to the RightHandAnchor from the OVR kit. The problem, is that whatever mesh I use has a strange ghosting / jittery appearance when moving my hand.
This only happens when viewed in the oculus headset, not in the unity game window. And it only happens to the mesh on my hand. If I keep my hand still and move my head around, there is no jitter on my hand mesh or any other mesh.
I can’t find anything in google… it’s as if no one else has the issue, or if they do they simply don’t notice.
Any help or speculation is appreciated.
Finally found another thread with someone else having the same problem.
They fixed it by not making the hands a child of the hand anchor, and rather just run a script to set transform.position and rotation every frame.
1 Like