I am trying to have my Oculus Touch controllers (Oculus Quest) vibrating at a set frequency, because that’s fun, right? However, no matter what Input I use for
the vibration only depends on the amplitude, not the frequency. There is no difference between zero and one frequency. Is this not supported for the Oculus Quest controllers? Does anyone know?
Yes, I am aware this is not exactly Unity related but rather an Oculus question. Might be the Unity plugin, though.
Sorry I don´t know the answer to your question, but if you know how to disable vibration on a controller please let me know. (Until now I do so by setting the frequency to zero…)
frequency or amplitude? Setting both to zero is the intended way to turn off vibration. Or do you want to disable all vibrations permanently as a setting? I think you will have to keep your app from calling the respective methods in that case…
Hi.
I’m facing the same here.
I tried relative [0,1] or absolute [50,500] ranges for the frequency value with absolutely no difference so I’m guessing this is exposed but don’t do anything.
Did anyone find a solution for this ? Even outside of Unity. Both the doc and meta forums have no answer to such question it’s weird.