Oculus + Unity 2019.3.2f1 - Picking up object with hands, object stays on ground

Hello,

New to VR dev but small experience working with Unity in general although its been a few years.
I am using Oculus Rift and Unity 2019.3.2f1 and am trying to follow tutorials with simple use of picking up an object with the given “VR Hands” and placing it down. I am using the OVRPlayerController with a LocalAvatar on the ‘TrackingSpace’ and it has the LeftHandAnchor and the RightHandAnchor. Some tutorials I watch do not have the Anchors but rather the AvatarGrabberLeft and AvatarGrabberRight (maybe this is an older way of doing it?). Either way, I am able to pick up my Cube game object but when I do it instantly then appears on the ground near my feet and if I walk around it drags around on the ground. Instead it should be held in my hand but I am not seeing those results, unlike the tutorial videos I am watching. Other than some differences of the versions of Unity possibly, I am not sure what I am doing wrong? The Cube settings are attached in the screenshot I have here.

Any and all help is appreciated.

I found that this tutorial was more recent (It is now March 2020) and was able to get me up and running and by following it, I was able to achieve picking items up and placing them down without having the issues I had before. I ended up using Unity version 2019.3.2f1 and the Oculus Integration 1.42 from the archive. Hope this helps other VR devs.