Hello everyone,
I don’t know if I just didn’t articulate the question properly, but I couldn’t find any information about this. Here’s the problem:
I work on training and simulation apps. On one of this apps, I use a Main Camera and the standard GUI for the system admin to configure the simulation parameters, outside of VR since they need to type information and it’s less cumbersome this way.
Then the users go into the VR simulation on the next scene, and after they are done, it goes back to a regular camera to see the results of the test.
The problem is all my main cameras turn into VR cameras if I enable virtual reality under Edit → Project Settings → Player. If I disable it, VRTK, Oculus Integration, and the simulation of course don’t work.
Is there any way to prevent some cameras from turning into VR cameras at runtime?
Thanks!