Oculus VR camera spins out of control

Everything worked fine in Unity 5.4. I created an animation path for my Oculus camera and it worked just fine. I upgraded to version 5.5.1 and as soon as I play my app the Oculus VR camera just spins around its vertical axis like mad, uncontrollably. I tried inserting a new camera, makes no difference. The animation path is essential for the camera. Without the path no app. Please help to solve this bug.

I found via search this problem is associated with other Unity engineered games as well, as some game forums reported similar problems of spinning. Their common factor is they are only reported on Unity games, but as it is not universal there must be a Windows component interfering and causing this anomaly. I hope Unity staff will look into this, but if anybody can think of a workaround please feel free to come up with suggestions.

OK, if anybody else has this problem, disconnect the xbox controller. Problem solved. Easy when you know it.