I have an application that was working for Rift AND Quest (and some other platforms) in Editor and Build under 2023.2.
I did a standard upgrade to 6000.0.1f1 and - although everything else is working - for Rift and Quest the application no longer does any head tracking or controller tracking.
I have tried looking at every configuration I can think of. The OVRManager and OVRCameraRig scripts on the camera rig are all reset to defaults.
Meta XR Core SDk is 64.0.0
Oculus XR Plugin is 4.2.0
Does anyone have any idea what is going on ? Please ?
For anyone searching - I don’t know what caused it. I just unloaded everything and reloaded everything a few times and eventually something obvious changed the faulty internal config and it just started working.
Sometimes the Meta SDK is too “idiot proof” for its own good
Not that you will find two dll meta’s in your root folder, the one you wanna change is in the Win64OpenXR folder. Change it while the app is running, hit save, quit editor, restart editor and go into quest link and you will see both head and hand tracking works as intended.