Oculus "wobbly" experience when building using 5.5.1 or 5.5.2

I have now spent many hours :rage: trying to figure out how to fix my scene which is looking very “wobbly” on my travel computer (Alienware 15 w. GTX1070 and Oculus CV1).

By wobbly I mean, when I’m moving my head, it feels like the head is made of Jell-o! :):hushed:. It’s not like normal lagging caused by low framerate.

I haven’t noticed this on my main computer (Custom i7-4790k w. GTX980Ti and Oculus DK2) so I started rolling back (SVN update to revision) the builds, and figured out that in mid january the build was not wobbly on the laptop.

I then rolled back the Unity project revision by revision to try to make a new builds to see if the scene complexity had something to do with this. But all builds had the same problem. Even when I rolled back before january.

I was using 5.5.1 (32 bit) so I tried to upgrade to 5.5.2 (64bit) but faced the same problem. I then downgraded to 5.5.0 (32 bit) which was probably the editor I used when I made the last build that worked since 5.5.1 came out 24. jan. Using 5.5.0 and the latest version of my Unity project worked! :slight_smile:

Both computers use Oculus App version 1.12.0.347528 (1.12.0.347531)

So my question: What happened in 5.5.1 which could have caused this? Is there anyone else who have experienced anything like this? :eyes:

Switching to OpenVR integration instead of Oculus integration (in player settings) fixed this issue when upgrading to 5.1/5.2. We also got better performance with OpenVR integration

So you have the same issue using Oculus integration on 5.5.1 and 5.5.2 ?!?!

Wouldn’t you then need SteamVR on the PC running the buildt app?

Yes, i believe it requires that.